SOURCE MAP
Four current ways to get water
Choose the source that matches your current tools and terrain.
Natural deposits
Water can appear at the surface or underground. A deposit is the simplest starting supply when the seed places one within reach.
BEST FOR · FIRST SUPPLYMelting ice
Ice is a transportable state that can become water where you need it. Build the melt location around containment.
BEST FOR · MOVING A SOURCERain from steam
Steam rises, creates rain, and can refill a prepared reservoir. This is the basis of the sustainable route below.
BEST FOR · RENEWABLE LOOPLumlings
The current Water documentation includes Lumlings as a source. Treat their behavior as a live system that may shift during Early Access.
BEST FOR · ALTERNATIVE SOURCEFLUID LOGISTICS
Pump it. Pipe it. Vent it.
The normal non-lava fluid chain uses pumps, pipes, and liquid vents.
- 01INPUTContained water
Give the pump a stable source.
- 02PUSHPump
Start the controlled fluid route.
- 03ROUTEPipe
Carry water across the factory.
- 04OUTPUTLiquid vent
Release it into a prepared space.
Design the output first
A vent is not the end of the plan. Make sure its receiving space has walls, enough capacity, and a useful connection to the next process.
Keep the route inspectable
When supply stops, check the source level, pump contact, pipe continuity, and vent destination in that order.
RENEWABLE SYSTEM
Build the snow → steam → rain loop
The current official documentation presents this route as sustainable/infinite water production.
- 01CREATECryoblaster snow
Generate snow as the input state.
- 02HEATSteam
Warm the snow until it becomes steam.
- 03RISECloud cycle
Let the steam rise into the sky.
- 04RETURNRain
Rain falls back toward the world.
- 05CAPTUREReservoir
Collect it inside a controlled basin.
INTERACTIONS
What water changes
Water is both a resource and a reactive material.
FAULT FINDER
Why your water system fails
01The water disappears before it reaches storage
Unsettled droplets have a 45-second evaporation timer. Shorten the exposed route, use controlled transport, and prepare the basin before releasing the water.
02The vent releases water into the factory
The transport route works, but the destination does not. Add boundaries and enough volume at the output before turning the pump back on.
03A community “infinite water” trick behaves differently
Do not build the critical supply around an unexplained duplication or glitch. The documented snow → steam → rain route is the defensible sustainable method.
04You are trying to reuse the same setup for lava
Lava does not use the normal pipe method. Freeze it into Scoria, break it into Cinder, transport the Cinder, and reignite it.
EVIDENCE LEDGER