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CURRENT EARLY ACCESS GUIDES
Build the factory.
Understand the material.
Task-first Sandustry guides for the systems that stop a run: water, lava, terrain, and reusable factory design.
- STATE
- Early Access
- RELEASED
- 13 Aug 2026
- FOCUS
- Guides + automation
FIRST-PARTY VISUAL ANCHOR
See Sandustry at factory scale.
First-party footage grounds this guide system in the actual game world. Terrain, contained liquid, conveyor routes, and a large working footprint are visible in this capture.
THE GAME LOOP
From loose material to a working system.
- 01Explore
- 02Process
- 03Automate
- 04Research
- 05Investigate
CHOOSE THE BLOCKER
Field guides, not filler.
Each page owns one player task, leads with the answer, and labels version-sensitive claims.
Beginner guide
A practical first-hour path through research, logistics, and the mistakes that slow new factories down.
Open guide ↗H₂OMaterial systemWater
Find it, move it, keep it contained, and build toward a sustainable supply loop.
Open guide ↗°CMaterial systemLava
Turn an unpipeable hazard into a transportable material chain and useful heat source.
Open guide ↗!Quick fixBreak Crackstone
The direct answer, the tools that fail, and the version trap behind outdated advice.
Open guide ↗⌘Automation hubBlueprints
Learn the copy-and-share workflow without an empty library or unverified blueprint strings.
Open guide ↗Built for the current game. Early Access mechanics, legacy warnings, and evidence labels stay visible.